Warhammer 40k - Choose your Faction

Warhammer 40k has an incredibly diverse selection of factions and armies, each with their own unique look and play-style. Here's a list of most of the choices available, as well as a brief description to describe each army.

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The Imperium – Includes 5 Armies:

    Adepta Sororitas: Zealous with faith-based abilities.
    Adeptus Custodes: Elite and extremely durable.
    Adeptus Mechanicus: Technologically advanced with unique weaponry.
    Astra Militarum: A diverse variety of units, from masses of troops to massive tanks.
    Imperial Knights: Giant walkers with heavy firepower.

Space Marines – Includes 12 Armies, based on various Adeptus Astartes Chapters:

    Dark Angels: Mysterious, driven by their hunt for the Fallen.
    Black Templars: Zealous crusaders with a focus on close combat and vows.
    White Scars: Fast and favoring hit-and-run tactics.
    Deathwatch: Elite alien hunters, specialized in mixed-unit tactics.
    Grey Knights: Psychic warriors specializing in eliminating demonic forces.
    Space Wolves: Feral and close-combat oriented.
    Imperial Fists: Siege masters and defensive specialists.
    Blood Angels: Fierce in melee with a risk of frenzy.
    Iron Hands: Mechanically augmented with a focus on durability.
    Ultramarines: Tactical and adaptable, the quintessential Marines.
    Salamanders: Fire-based weaponry and strong defensive tactics.
    Raven Guard: Stealthy and specialized in surprise assaults.

Chaos – Includes 6 Armies:

    Chaos Space Marines: Corrupted counterparts of Space Marines with access to demonic powers.
    Death Guard: Corrupted Space Marines, Exceptionally durable with a focus on biological warfare.
    World Eaters: Bloodthirsty melee combatants with a rage-fueled fighting style.
    Thousand Sons: Sorcerous Marines, reliant on psychic powers.
    Chaos Daemons: Otherworldly entities associated with each of the 4 Chaos gods.
    Chaos Knights: Dark mirrors of Imperial Knights with chaotic upgrades.

Xenos – Includes 9 Armies:

    Necrons: Technologically superior faction with self-repairing units.
    Aeldari: Advanced technology and powerful psykers.
    Drukhari: Corrupted Elder, fast, deadly, and thriving on suffering.
    Harlequins: Highly specialized units, designed to be fast, hard-hitting.
    Orks: The army of overwhelming numbers and brute strength.
    Tyranids: Swarming, all-consuming biological horrors.
    T’au Empire: Field an army with advanced ranged combat and battlesuits.
    Genestealer Cults: Derived from the Tyranids, they are subversive, stealthy, and unpredictable.
    Leagues of Votann: The “Space Dwarves” – Stalwart kinbands with resilient technology.

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