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Every coach, whether fresh-faced and green or hoary old pros, needs a copy of this essential update.
This 136-page hardback book is absolutely stuffed with everything a budding coach needs to know about Blood Bowl.
- The History of Blood Bowl: from the ancient origins of the game, surrounded in myth and legend, to the evolution of the modern sport. The story of Blood Bowl is as wild as the fanatics who love it.
- Rules and Regulations: streamlined and updated for the Second Season Edition. Everything is explored in detail, from the basics, to recruiting a team, through to the actions your players can take, and the aftermath of the game.
- League vs Exhibition Games: Blood Bowl can be played as one-off matches, and long-running leagues with loads of coaches competing for the top prize. Learn all about both.
- Blood Bowl Teams: Updated rules including new Region and Team Special Rules, a tiered ranking system, and rosters for the following teams: Black Orc, Chaos Chosen, Chaos Renegade, Dark Elf, Dwarf, Elven Union, Goblin, Halfling, Human, Imperial Nobility, Lizardmen, Necromantic Horror, Nurgle, Ogre, Old World Alliance, Orc, Shambling Undead, Skaven, Snotling, Underworld Denizens, and Wood Elf.
- Star Players: Rules for the following star players: The Black Gobbo, Deeproot Strongbranch, Eldril Sidewinder, Glart Smashrip, Gloriel Summerbloom, Grak Crumbleberry, Gretchen Wächter, Griff Oberwald, Grim Inronjaw, Hakflem Skuttlespike, Helmut Wulf, Karla Von Kill, Lord Borak the Despoiler, Mighy Zug, Morn 'n' Thorg, Roxanna Darknail, Rumbelow Sheepskin, Skrull Halfheight, Lucien Swift, Valen Swift, Varag Ghoul-Chewer, Grombrindal the White Dwarf, Willow Rosebark, and Zolacth the Zoat.
Amateur games of Blood Bowl are often played on a smaller pitch, with fewer players. A quick game of Sevens is a well-loved way to settle a grudge, pass the time, or take out business and romantic rivals with a convenient 'accident'. Even professional teams occasionally play a game of Sevens to stay sharp or as a charity event.
As Blood Bowl Sevens is played with fewer players on each team, it makes sense that the pitch is reduced in size too. As such, some pitches are smaller than standard Blood Bowl regulations dictate, designed specifically for use when playing games of Sevens.
This simplified version of the game is ideal for younger players, busy coaches, or anyone looking to get into the game with a shallower learning curve.
This reversible Blood Bowl pitch features a standard turf field on one side and astrogranite tiles on the reverse. Though the size is reduced, all the standard markings are present and accounted for.
You'll also find a pair of matching double-sided dugouts to complete the theme. Redesigned for games of Sevens, each dugout features a shorter Score, Turn, and Re-roll tracker, plus Reserves, Knocked-out, and Casualty boxes. You'll need a copy of both Blood Bowl – The Official Rules and the Death Zone supplement to use this pitch.
The multipart plastic kit allows you to assemble the Kara Temple Harpies, an Amazon team for use in games of Blood Bowl. The team is made up of 6 Eagle Warrior Linewomen, 2 Piranha Warrior Blitzers, 2 Python Warrior Throwers, and 2 Jaguar Warrior Blockers. In addition, the box includes 2 double-sided Blood Bowl coins, 2 turn and re-roll markers, 4 balls, and a transfer sheet with 292 decals, all themed around Amazon teams.
Rules for using Amazon teams in your games of Blood Bowl can be found in Spike! Journal 15.
This kit comprises 102 plastic components, and is supplied with 12x Citadel 32mm Round Bases and 1x Amazon Team Transfer Sheet.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
Highly skilled and agile, Amazons are among the very best players of Nuffle’s sacred game. These warrior-athletes possess an exceptional blend of agility, tactical prowess, and violence that makes them thrilling to watch on the pitch, with an acrobatic style of play honed by years spent darting through dense rainforest and evading apex predators. With tactics moulded around the deadliest animals of their jungle home, these players unleash vicious hit-and-run moves that dazzle Blood Bowl fans and opponents alike.
On the pitch, Amazon teams are a force to behold – though relatively lightly armoured, their agility allows them to dance around sluggish teams, while raining down blows on the Old World's complacent weaklings. With a fearsome reputation as both warriors and players, it’s no surprise that these explosively agile teams regularly crush competition at the very top of the sport.
This multipart plastic kit contains all the components you need to build the Thunder Valley Greenskins, a Black Orc team for use in games of Blood Bowl. It contains 12 players:
– 6 Black Orcs
– 6 Goblin Bruiser Linemen
You'll also find 2 turn counters, 2 coins, 4 balls (2 with sturdy spikes and 2 with a horned beast icon), 12 32mm Round Blood Bowl bases, and a transfer sheet.
The rules to use Black Orc teams in your games of Blood Bowl can be found in Blood Bowl – The Official Rules and Spike! Journal Issue 12.
Black Orcs have been splitting off and forming their own teams for years now. Smarter, stronger, and more serious than their kin, they were tired of soaking up all the big hits and giving up all the glory. Their biggest weakness is a lack of speed – but that's where the Goblins come in. Well drilled in comparison to their peers, the little guys are quick to run the ball through any gaps the Black Orcs open up for them. Even the trolls on Black Orc teams are well trained, which is an impressive feat!
Teams like the Thunder Valley Greenskins have made a name for themselves with their impressive athleticism and discipline as much as their capacity for grievous violence. If you like your plays rather unsubtle, this is the team for you. Grind down the pitch, crushing the other players underfoot, until your Goblins are close enough to make a dash for the End Zone. Score. Repeat.
Incredibly strong on offence and hard to shift on defence, a well-managed Black Orc team is a fearsome thing to face off against across the Line of Scrimmage.
This multi-part plastic kit contains the components needed to assemble The Doom Lords, a Chaos Chosen Blood Bowl team.
The team consists of 4 Chaos Blockers and 8 Beastmen – each Beastman’s head is interchangeable, meaning your team can represent a unique fielding of horned aberrations! The Blockers’ heads are interchangeable amongst themselves, too.
There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins in the shape of Chaos stars and 6 balls – 2 each of a flaming ball, a skull ball and another skull ball, these lacking pegs. Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and an Chaos transfer sheet.
This multipart plastic kit builds the Zharr-Naggrund Ziggurats, a Chaos Dwarf team for use in games of Blood Bowl.
The team is comprised of six Hobgoblin Linemen, four Chaos Dwarf Blockers, two Hobgoblin Sneaky Stabbas, and two Chaos Dwarf Flamesmiths. You'll find two head options for every body, plus more options to customise your team. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four themed balls, and a transfer sheet.
Rules for using Chaos Dwarf teams in your games of Blood Bowl can be found in Spike! Journal: Issue 18, which is available separately.
This kit comprises 122 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Blood Bowl Chaos Dwarf Team Transfer Sheet.
This multi-part plastic kit contains the components necessary to assemble the Naggaroth Nightmares, a Dark Elf Blood Bowl team. The team consists of 6 Linemen, 2 Blitzers, 2 Runners and 2 Witch Elves – each is clad in some pretty spikesome armour, with the hides of Cold Ones draped over their shoulders. The Witch Elves are ...slightly less armoured, and can be modelled either with hands pointing imperiously toward their opponents – or clutching a still-beating heart. The Linemen have 3 different designs of head.
There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins featuring a Dark Elves icon and 4 balls – 2 kraken eggs (with protruding tentacles) and 2 balls made from the hide of a Cold One, lacking pegs.
Supplied with 12 32mm Blood Bowl bases, a 1,000,000 GP roster and a Dark Elf transfer sheet.
A new team founded after the collapse of the NAF, many Nightmares players previously played for the disbanded Naggaroth Nightwings who fell into receivership when the head coach took flight with the team treasury. Despite their status as a new team then, they have an influx of incredible talent, and are already proving themselves to be nightmares (do you see?) for their opponents…
The Death Zone supplement includes a wide array of additional rules designed to pack even more excitement, tension, and action into your games. Explore the world of Blood Bowl in more depth, employ new inducements, add mercenary players, and play half-sized games for faster, more frantic gameplay.
Blood Bowl is a sprawling and chaotic game, played in many different ways across the world. Whether it's playing a quick game of Sevens, hiring unscrupulous mercenary players to help you score an easy win, or venturing out in conditions that could hardly be called ideal, this variety makes for no dull moments in a game that's already known for ferocious action.
This 104-page hardback book includes new ways to enjoy your games of Blood Bowl, plus expanded background material and a variety of thrilling options for every team.
- Explore the world of Blood Bowl in greater detail than ever before.
- A wealth of fresh Inducements – convince a wide array of Wizards, coaching staff, and bribed referees to help you clinch victory.
- Hire mercenary players – skilled athletes who are happy to get the job done for any coach with coin.
- Alternative weather tables represent extreme locations like tropical forests, arctic tundra, and subterranean caverns.
- Details on how to play Sevens – a fast and frantic version of Blood Bowl, played on a smaller pitch, with fewer players. It’s a great way to squeeze in a quick game or try out some new plays.
You'll need a copy of Blood Bowl – The Official Rules to make full use of this supplement.
Dungeon Bowl casts you as the coach of a team of players from one of the eight Colleges of Magic. As you hunt the game ball in a dastardly dungeon, you'll avoid traps, jump through portals, and rummage through chests to find treasure beyond your imagination – all in the name of glory, pride, and scoring a single magnificent touchdown.
You decide the line-up, and you decide the tactics, but just remember – it's not the winning that matters most, but the amount of carnage that you cause along the way!
Dungeon Bowl is the game of Subterranean Blood Bowl mayhem, played between two players. In this box, the College of Fire and the College of Shadows face off against each other in a dungeon with a customisable layout, packed with portals to jump through and chests to ransack. Will you be able to score a touchdown, or will you be scuppered by traps and opponents you encounter along the way?
This box comes with everything you need to get started in your quest to find the ball and score that single, scintillating touchdown.
Inside this box, you'll find the following miniatures:
14 College of Fire miniatures in orange plastic, featuring
– 1x Ogre Blocker
– 1x Ogre Runt Punter
– 6x Gnoblars
– 1x Dwarf Runner
– 1x Dwarf Blitzer
– 3x Dwarf Blocker Lineman
– 1x Troll Slayer
12 College of Shadows miniatures in purple plastic, featuring
– 3x Skaven Clanrat Lineman
– 1x Skaven Blitzer
– 1x Skaven Thrower
– 1x Gutter Runner
– 3x Dark Elf Lineman
– 1x Dark Elf Blitzer
– 1x Dark Elf Runner
– 1x Witch Elf
- Dungeon Bowl furnishings comprising of 6x Chests, 6x Portals, and 1x Spiked Ball
In addition, you'll get:
- A 104-page Rulebook stuffed with characterful Dungeon Bowl artwork, and all the rules you need to play the game, and rules covering exhibition and league games
- 2x quick reference cheat sheets for easy rules checking
- 2x Dungeon Bowl Dugouts for players to rest and recuperate in
- 6x double-sided Token Boards to track various elements of the games on
- 16x gorgeous and grim Dungeon Tiles you'll use to arrange your dungeon
- 36x Dungeon Bowl Door Tokens to represent doors
- 14x dice for use in games of Dungeon Bowl
- 3x plastic templates for measuring range, direction, and ricochet
The rulebook included in this box features full team rosters – including featured races and team honours – for each of the eight Colleges of Magic:
The College of Fire
The College of Shadow
The College of Metal
The College of Light
The College of Death
The College of Life
The College of Beasts
The College of Heavens
Field the Dwarf Giants Blood Bowl team on the pitch with this set of 12 plastic miniatures! In the box you’ll find 2 Troll Slayers, 2 Blitzers, 2 Runners and 6 Linemen, with alternative heads for the Troll Slayer and Blitzer, as well as 6 Dwarf balls, 2 double-sided score coins and 2 turn counters.
There’s also a decal sheet featuring symbols for the Dwarf Giants, and a 1,000,000 gp roster allowing a coach to use the team straight out of the box, and 12 32mm bases.
Full rules for putting together your own Dwarf teams can be found in Death Zone Season 1.
The Dwarf Giants are an old team with a very long and distinguished history. They were one of the original Blood Bowl sects, and have been present for every major development in the game’s history. In more recent times they have consolidated their talents and re-launched themselves as major players in the modern Blood Bowl leagues.
This multi-part plastic kit contains the components needed to assemble The Elfheim Eagles, an Elven Union Blood Bowl team. The team consists of 6 Linemen (4 of which are actually Linewomen), 2 Blitzers, 2 Throwers and 2 Catchers, each of whom are as impressively-cheekboned and beautiful as you might expect from an Elven team. The heads and shoulder pads are interchangeable between the miniatures, meaning your team can look unique.
There are a host of extras in the kit – 2 turn markers, 2 double-sided score coins and 6 balls, 4 of which are encrusted with opulent gemstones. Supplied with 12 32mm Blood Bowl bases and an Elven Union transfer sheet.
The Elfheim Eagles are notable for eschewing the fancy outfits and extravagant parties of Elven teams past in favour of drills, training sessions and even more drills. The fans may have disapproved at first, but after the Elfheim Eagles nudged out Nurgle’s Rotters to win Blood Bowl XX they became known as one of the finest passing play teams to ever grace the pitch.
This multipart plastic kit builds the Glimdwarrow Groundhogs, a Gnome team for use in games of Blood Bowl. The team comprises eight Gnome Linemen, two Woodland Foxes, two Gnome Illusionists, and two Gnome Beastmasters.
You'll find four head options that can be used with any of the four different Lineman bodies, as well as two alternative heads for each of the other positions. The Beastmasters have a choice of staff toppers, as well as either goose or badger friends. In addition, there are two double-sided Blood Bowl coins, two turn and re-roll markers, four balls, and a transfer sheet.
Rules for using Gnome teams in your games of Blood Bowl can be found in Spike! Journal: Issue 17, which is sold separately.
This kit comprises 102 plastic components, and is supplied with 14x Citadel 32mm Round Bases and 1x Gnome Team Transfer Sheet.
Gnomes are something of an enigma in the world of Blood Bowl, with many fans having dismissed their existence almost entirely. While their tactics, and woodland creatures, are somewhat unorthodox, Gnomes are quite fond of the game. While individual players are hardly paragons of athleticism, their mastery of magical illusions and the befriending of forest beasts gives them certain advantages not enjoyed by less gloriously bearded teams.