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This multipart plastic kit builds a Neurolictor, a stealthy Tyranid terror weapon.
This eerie, eyeless creature's sinister silhouette and mantis-like claws make its Lictor heritage clear, but the Neurolictor sports a massively overdeveloped alien brain, a prehensile cranial stinger, and barbed feeder tendrils – all vital adaptations for its vile role as a mind-destroying saboteur.
This kit comprises 15 plastic components and comes with a Citadel 50mm Round Base.
This miniature is supplied unpainted and requires assembly. Glue & paints sold separately.
This multipart plastic kit builds 10 Termagants, as well as a Ripper Swarm to expand your Tyranid chitinous tide.
Each Termagant can be armed with your choice of three biological armaments – a compact fleshborer, beetle-infested devourer, or paired spinefists.
The kit also includes special weapon options for three of the Termagants – one can be armed with an explosive shardlauncher, one with a long-barrelled spike rifle, and one with a mucous-spewing strangleweb.
This kit comprises 79 plastic components, and comes with 10x Citadel 28.5mm Round Hex Hole Bases, and a Citadel 40mm Round Hex Hole Base.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
This multi-part plastic boxed set contains 76 components and one Large Oval base with which to build either one Tyranid Tyrannofex or one Tervigon.
The Tyrannofex displays all the horrific might so typical of the Tyranids, and is a suitably macabre addition to a Tyranid collection. Standing on four limbs, two of which are hoofed, the other two being arrow-sharp, it features an outer carapace with chimneys, and a long, segmented chitinous tail. Its underside is no less hideous, as it can feature either a fleshborer hive or rupture cannon.
The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will.
This miniature is supplied unpainted and requires assembly. Glue & paints sold separately.
This kit builds three Venomthropes armed with toxic lashes for your Warhammer 40k Tyranid army.
This kit can alternatively be assembled as three Zoanthropes or two Zoanthropes and a Neurothrope.
The Venomthropes can be built with a choice of three different heads and three different left and right tentacle arms, with customisation opportunities available for each model.
This set comprises 80 plastic components and is supplied with 3x Citadel 40mm Round Bases.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
This multipart plastic kit builds a Tzaangor Shaman – an avian sorcerer riding an ornate, bladed Disc of Tzeentch. This screeching spellcaster wears an elaborate war-mask and feathered headdress, hefting a ritual dagger and a burning staff of change.
Arcane scrolls, talismans, and a sorcerous elixir hang at the Shaman's waist, with a wizardly half-robe flowing in the winds kicked up by their otherworldy mount.
This kit comprises 16 components, and is supplied with a Citadel 40mm Round Base.
Marneus Calgar makes the perfect leader for any Ultramarines army, while the Victrix Guard give this unit an even greater degree of survivability and killing power on the battlefield.
Clad in the Armour of Heraclus - a suit of MkX Gravis Armour, and is wielding the legendary Gauntlets of Ultramar, he casts an imposing figure on the battlefield. His armour is adorned with purity seals, laurels and symbols of the Ultramarines Chapter that stands so defiantly against mankind's enemies. This model is supplied with a 50mm base.
The Victrix Guard are mighty warriors of Ultramar, whose tactical skill is matched only by their martial prowess. Dedicated protectors, they carry storm shields as ornate and decorated as their armour into battle, while wielding power swords to help them protect Marneus Calgar and dispatch his enemies. This collection contains 2 Victrix Guard miniatures, each supplied with a 40mm base.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines.
An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface.
His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath.
This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
The Book
This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.
You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.
THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.
DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.
The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.
There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.
The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.
Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.
FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.
CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.
You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.
Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.
COMBAT PATROL
Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.
The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.
A set of 16 six-sided dice for games of Warhammer 40,000, themed around the Adeptus Custodes.
These dice are cast in a golden colour, with a pearlescent swirl effect and rich crimson markings. The 1-5 facings are traditionally pipped, but each '6' facing is instead decorated with a modified Raptora Imperialis – the icon of the Adeptus Custodes.
Contents:
– 16x square-cornered D6 dice, each measuring 16x16x16mm, in a pearlescent gold colour with crimson ink
A set of 16 six-sided dice for games of Warhammer 40,000, themed around the Chaos Space Marines. These dice are cast in a sinister pearlescent red plastic, with black markings. The 1-5 facings are traditionally pipped, but each '6' facing is etched with the eight-pointed star icon of Chaos.
Contents:
– 16x square-cornered D6 dice, each measuring 16x16x16mm, in pearlescent blood red plastic with black ink