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This multipart plastic kit builds a Norn Emissary, a psychic monster tailored to overcome all resistance.
This miniature can alternatively be built as a Norn Assimilator, a single-minded Tyranid monster with toxic bone harpoons.
Stood atop a ruined structure covered in Tyranid growths, the Emissary shreds all opposition with massive scything talons and cruel, dextrous claws, its visible brain tissue suffused with unnatural power. The Norn Emissary stands amongst the larger creatures in the Tyranids range, towering above even a Hive Tyrant – it's an excellent centrepiece model, loaded with alien detail to show off your painting skills. The kit also includes two different lower torsos, allowing you to pose your Emissary surveying the battlefield or leering down at its prey.
This miniature can alternatively be built as a Norn Assimilator, a single-minded Tyranid monster with toxic bone harpoons.
This kit comprises 58 plastic components and comes with a Citadel 100mm Round Base.
This miniature is supplied unpainted and requires assembly. Glue & paints sold separately.
This multipart plastic kit builds a Psychophage, a Tyranid monstrosity driven by frenzied psychic hunger. This vile creature's gaping, many-jawed maw is lined with razor teeth and barbed tentacles, allowing it to snatch, shred, and swallow its prey.
Raised atop six scuttling, talon-tipped limbs, its bulbous body bulges with digestive sacs and orifices, and is topped with spore-spewing dorsal chimneys.
This kit comprises 9 plastic components, and comes with a Citadel 120x92mm Oval Hex Hole Base. This push-fit miniature can be assembled without glue, and is supplied unpainted.
This box set contains three multi-part plastic Tyranid Raveners. This 57-piece set includes a range of additional components that allow you to personalise your Ravener Brood.
Raveners were designed for shock assault and swift pursuit. They have incredible senses which allow them to track their prey over massive distances and detect the slightest movement, and a taut musculature that grants them terrifying speed.
Raveners slither towards the foe with bewildering swiftness as their thorax-mounted weapon-symbiotes spit death.
Models supplied with 40mm round bases.
These miniatures are supplied unpainted and require assembly. Glue sold separately.
This multipart plastic kit builds 10 Termagants, as well as a Ripper Swarm to expand your Tyranid chitinous tide.
Each Termagant can be armed with your choice of three biological armaments – a compact fleshborer, beetle-infested devourer, or paired spinefists.
The kit also includes special weapon options for three of the Termagants – one can be armed with an explosive shardlauncher, one with a long-barrelled spike rifle, and one with a mucous-spewing strangleweb.
This kit comprises 79 plastic components, and comes with 10x Citadel 28.5mm Round Hex Hole Bases, and a Citadel 40mm Round Hex Hole Base.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
This 55-piece plastic kit makes one Tyranid Toxicrene or Maleceptor, with a crown of dorsal chimneys and twelve huge, lashing tentacles. The miniature is poised atop its latest victim - a crushed Space Marine Terminator.
The Toxicrene looms over the scuttling broods it accompanies to battle, thrashing at those that venture too close with it’s tentacle-limbs. Yet it’s the toxic, choking clouds of spores that blast out from the Toxicrene’s dorsal chimneys that give the beast it’s fell reputation.
The Maleceptor is a living vessel for the Hive Mind. Warp energy spears from its eyeless cranium to vaporise anything in its path, and those with minds strong enough to survive its keening psychic screams are laid low by its powerful talons.
These miniatures are supplied unpainted and require assembly. Glue sold separately.
This multi-part plastic kit set contains 97 components and a large oval base with which to make either a Tyranid Trygon or Tyranid Mawloc.
The Trygon & Mawloc display a number of horrific features, from its chitinous shell to the fleshy, skeletal underbody, through to its huge maw that’s rammed with teeth and the chimneys lining its backs. Its limbs possess sharp points, and the model is posed raised upon its immense tail in a cobra-like manner, making for a sinister addition to any Tyranid army.
These miniatures are supplied unpainted and require assembly. Glue sold separately.
This multi-part plastic boxed set contains 76 components and one Large Oval base with which to build either one Tyranid Tyrannofex or one Tervigon.
The Tyrannofex displays all the horrific might so typical of the Tyranids, and is a suitably macabre addition to a Tyranid collection. Standing on four limbs, two of which are hoofed, the other two being arrow-sharp, it features an outer carapace with chimneys, and a long, segmented chitinous tail. Its underside is no less hideous, as it can feature either a fleshborer hive or rupture cannon.
The Tervigon is a massive, living incubator, beneath whose lumpen carapace dozens upon dozens of Termagants slumber in a state of near-life – and it can spawn its dormant broods at will.
This miniature is supplied unpainted and requires assembly. Glue & paints sold separately.
This kit builds three Venomthropes armed with toxic lashes for your Warhammer 40k Tyranid army.
This kit can alternatively be assembled as three Zoanthropes or two Zoanthropes and a Neurothrope.
The Venomthropes can be built with a choice of three different heads and three different left and right tentacle arms, with customisation opportunities available for each model.
This set comprises 80 plastic components and is supplied with 3x Citadel 40mm Round Bases.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
This multipart plastic kit builds a Tzaangor Shaman – an avian sorcerer riding an ornate, bladed Disc of Tzeentch. This screeching spellcaster wears an elaborate war-mask and feathered headdress, hefting a ritual dagger and a burning staff of change.
Arcane scrolls, talismans, and a sorcerous elixir hang at the Shaman's waist, with a wizardly half-robe flowing in the winds kicked up by their otherworldy mount.
This kit comprises 16 components, and is supplied with a Citadel 40mm Round Base.
This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines.
An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface.
His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath.
This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
These miniatures are supplied unpainted and require assembly. Glue & paints sold separately.
$155.00
Unit price perUNFATHOMABLE
The year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination.
Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.
The Book
This 280-page hardback book is an essential guide to Warhammer 40,000, and contains everything you need to know to collect, build, paint, and play with Citadel miniatures in the grim darkness of the 41st Millennium.
You'll find an overview of the Warhammer 40,000 hobby in all its aspects, core rules for playing out battles that range from small skirmishes to massive Onslaught games, and an in-depth introduction to this rich and ruinous setting through immersive lore, stunning illustrations and photography, and an evocative look at each of the factions waging war in the far future.
THE WARHAMMER 40,000 HOBBY
The book opens with an introduction to this amazing hobby through its four keys – Collect, Build, Paint, and Play. You'll find out how to start your collection of Citadel miniatures, learn how people build and paint their models, and get suggestions to tools and guides that will help further. You'll also begin your journey as a commander with a look at how, where, and why players engage in dynamic tabletop battles of Warhammer 40,000, an example Battle Report between two armies, and an explanation of different styles of play – self-contained Combat Patrols, competitive Chapter Approved games, and narrative Crusade campaigns.
DARK IMPERIUM
This expansive lore section provides a doorway into the grim darkness of the 41st Millennium. It is a far-distant future dominated by an oppressive and corrupt Human empire, its crumbling borders defended by doomed heroes and imperiled by threats from both without and within, its history marked by ignorance and carnage and the laughter of thirsting gods.
The first part of this guide explores the decaying Imperium and the galaxy in which it resides – the long-dead God-Emperor who sits eternal on his Golden Throne, the High Lords and Adeptus bureaucracies that rule in his name, the fanatical Ecclesiarchy which preaches the Imperial faith, the secretive Ordos of the all-seeing Inquisition, and the post-human Space Marines who fight battles no other could endure. You'll also discover the hellish dimension known as the warp, which fuels psychic mutation and interstellar travel, the mad Gods of Chaos who rule its infinite depths, the blasphemous cults that serve them, and the Great Rift that splits realspace itself in two.
There's also a double-page galactic map, highlighting vital planets, systems, war zones, and warp storms.
The second half delves into the history of the setting, from its myth-shrouded past to the apocalyptic clashes of its present. You'll find a timeline of Humanity's development through the Ages of Terra and Technology, the Ages of Strife and Darkness, all the way to the Age of the Imperium. You'll explore the superstitions that fuelled the Imperium's worship of lost technology and its fearful hatred of aliens and mutants, the Great Crusade through which the Emperor sought to unite Humanity, the Horus Heresy that set the galaxy aflame, and the millennia of war and loss that shaped the Imperium.
Finally, you'll enter the Era Indomitus – marked by the opening of the Great Rift, the birth of a new God of Death, and the revival of the Primarch Roboute Guilliman. Even as the new Lord Regent's Indomitus Crusade strives to reunite the dying Imperium, a psychic awakening heralds a terrifying Age of Witches, and Abaddon the Despoiler plagues the galaxy with aid of the daemonic demigod Vashtorr and their Arks of Omen. The return of Lion El'Jonson, the First Primarch of the Emperor, only forestalls total disaster – and with the resurgence of Hive Fleet Leviathan, the galaxy may be reduced to nothing but food for an alien swarm.
FACTIONS
Explore each of the factions waging war in Warhammer 40,000, with detailed background information plus tactical descriptions and a miniature showcase of their Combat Patrols. The mustered Armies of the Imperium include mighty Space Marine Chapters, the ranks of the Astra Militarum, the fanatical cults of the Adeptus Mechanicus and Adepta Sororitas, and the golden guardians known as the Adeptus Custodes. The blasphemous Forces of Chaos feature ancient Traitor Legions and more recent Heretic Astartes, as well as the otherworldly Chaos Daemons. Finally, the insidious Xenos Threat ranges from the brutish Orks, mercenary Leagues of Votann, and expansionist T'au Empire to the ancient branches of Aeldari and Drukhari, the deathless Necrons, and the ravening Tyranids and their Genestealer Cults.
CORE RULES
The Warhammer 40,000 Core Rules contain everything you need to know in order to wage glorious battle across the war-torn galaxy of the 41st Millennium. These basic rules are used for games of all sizes and styles, and provide a foundation for use with other supplements.
You'll learn the general principles and core concepts of Warhammer 40,000, the datasheets and characteristics used by your models, and the rules that apply to the five phases of the game: the Command phase, the Movement phase, the Shooting phase, the Charge phase, and the Fight phase. You'll also find Stratagems and abilities used by all armies, as well as additional rules for elements like Strategic Reserves, terrain features, and aircraft.
Lastly, there are rules for mustering an army, setting up your models for a game, controlling objectives to claim victory, and a mission – Only War – to get you started playing right away.
COMBAT PATROL
Combat Patrol is the ideal starting point for playing Warhammer 40,000. Fast-paced and quick to learn, it uses the Core Rules to play out tactical clashes that should last up to one hour, using only the contents of Combat Patrol boxes. These forces each have bespoke, self-contained rules which are presented online and in other publications, and provide everything you need to get playing. This section provides an introduction to the Combat Patrol game mode, an explanation of the Battle Ready standard of painting for games, and six different Combat Patrol missions – Clash of Patrols, Archeotech Recovery, Forward Outpost, Scorched Earth, Sweeping Raid, and Display of Might – each with their own objectives, mission rules, and deployment maps for a variety of game experiences.
The book concludes with a separate index for the Core Rules, acting as a handy reference for use while playing games.